/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#include "ScriptPCH.h"
#include "hyjal.h"
#include "hyjal_trash.h"

#define SPELL_FROST_ARMOR 31256
#define SPELL_DEATH_AND_DECAY 31258

#define SPELL_FROST_NOVA 31250
#define SPELL_ICEBOLT 31249

#define SAY_ONDEATH "You have won this battle, but not... the... war"
#define SOUND_ONDEATH 11026

#define SAY_ONSLAY1 "All life must perish!"
#define SAY_ONSLAY2 "Victory to the Legion!"
#define SOUND_ONSLAY1 11025
#define SOUND_ONSLAY2 11057

#define SAY_DECAY1 "Crumble and rot!"
#define SAY_DECAY2 "Ashes to ashes, dust to dust"
#define SOUND_DECAY1 11023
#define SOUND_DECAY2 11055

#define SAY_NOVA1 "Succumb to the icy chill... of death!"
#define SAY_NOVA2 "It will be much colder in your grave"
#define SOUND_NOVA1 11024
#define SOUND_NOVA2 11058

#define SAY_ONAGGRO "The Legion's final conquest has begun! Once again the subjugation of this world is within our grasp. Let none survive!"
#define SOUND_ONAGGRO 11022

class boss_rage_winterchill: public CreatureScript {
public:
	boss_rage_winterchill() :
			CreatureScript("boss_rage_winterchill") {
	}

	CreatureAI* GetAI(Creature* pCreature) const {
		return new boss_rage_winterchillAI(pCreature);
	}

	struct boss_rage_winterchillAI: public hyjal_trashAI {
		boss_rage_winterchillAI(Creature *c) :
				hyjal_trashAI(c) {
			pInstance = c->GetInstanceScript();
			pGo = false;
			pos = 0;
		}

		uint32 FrostArmorTimer;
		uint32 DecayTimer;
		uint32 NovaTimer;
		uint32 IceboltTimer;
		bool pGo;
		uint32 pos;

		void Reset() {
			damageTaken = 0;
			FrostArmorTimer = 37000;
			DecayTimer = 45000;
			NovaTimer = 15000;
			IceboltTimer = 10000;

			if (pInstance && IsEvent)
				pInstance->SetData(DATA_RAGEWINTERCHILLEVENT, NOT_STARTED);
		}

		void EnterCombat(Unit * /*who*/) {
			if (pInstance && IsEvent)
				pInstance->SetData(DATA_RAGEWINTERCHILLEVENT, IN_PROGRESS);
			DoPlaySoundToSet(me, SOUND_ONAGGRO);
			me->MonsterYell(SAY_ONAGGRO, LANG_UNIVERSAL, 0);
		}

		void KilledUnit(Unit * /*victim*/) {
			switch (urand(0, 1)) {
			case 0:
				DoPlaySoundToSet(me, SOUND_ONSLAY1);
				me->MonsterYell(SAY_ONSLAY1, LANG_UNIVERSAL, NULL);
				break;
			case 1:
				DoPlaySoundToSet(me, SOUND_ONSLAY2);
				me->MonsterYell(SAY_ONSLAY2, LANG_UNIVERSAL, NULL);
				break;
			}
		}

		void WaypointReached(uint32 i) {
			pos = i;
			if (i == 7 && pInstance) {
				Unit *pTarget = Unit::GetUnit((*me),
						pInstance->GetData64(DATA_JAINAPROUDMOORE));
				if (pTarget && pTarget->isAlive())
					me->AddThreat(pTarget, 0.0f);
			}
		}

		void JustDied(Unit *victim) {
			hyjal_trashAI::JustDied(victim);
			if (pInstance && IsEvent)
				pInstance->SetData(DATA_RAGEWINTERCHILLEVENT, DONE);
			DoPlaySoundToSet(me, SOUND_ONDEATH);
			me->MonsterYell(SAY_ONDEATH, LANG_UNIVERSAL, NULL);
		}

		void UpdateAI(const uint32 diff) {
			if (IsEvent) {
				//Must update npc_escortAI
				npc_escortAI::UpdateAI(diff);
				if (!pGo) {
					pGo = true;
					if (pInstance) {
						AddWaypoint(0, 4896.08f, -1576.35f, 1333.65f);
						AddWaypoint(1, 4898.68f, -1615.02f, 1329.48f);
						AddWaypoint(2, 4907.12f, -1667.08f, 1321.00f);
						AddWaypoint(3, 4963.18f, -1699.35f, 1340.51f);
						AddWaypoint(4, 4989.16f, -1716.67f, 1335.74f);
						AddWaypoint(5, 5026.27f, -1736.89f, 1323.02f);
						AddWaypoint(6, 5037.77f, -1770.56f, 1324.36f);
						AddWaypoint(7, 5067.23f, -1789.95f, 1321.17f);
						Start(false, true);
						SetDespawnAtEnd(false);
					}
				}
			}

			//Return since we have no target
			if (!UpdateVictim())
				return;

			if (FrostArmorTimer <= diff) {
				DoCast(me, SPELL_FROST_ARMOR);
				FrostArmorTimer = 40000 + rand() % 20000;
			} else
				FrostArmorTimer -= diff;
			if (DecayTimer <= diff) {
				DoCast(me->getVictim(), SPELL_DEATH_AND_DECAY);
				DecayTimer = 60000 + rand() % 20000;
				switch (urand(0, 1)) {
				case 0:
					DoPlaySoundToSet(me, SOUND_DECAY1);
					me->MonsterYell(SAY_DECAY1, LANG_UNIVERSAL, NULL);
					break;
				case 1:
					DoPlaySoundToSet(me, SOUND_DECAY2);
					me->MonsterYell(SAY_DECAY2, LANG_UNIVERSAL, NULL);
					break;
				}
			} else
				DecayTimer -= diff;
			if (NovaTimer <= diff) {
				DoCast(me->getVictim(), SPELL_FROST_NOVA);
				NovaTimer = 30000 + rand() % 15000;
				switch (urand(0, 1)) {
				case 0:
					DoPlaySoundToSet(me, SOUND_NOVA1);
					me->MonsterYell(SAY_NOVA1, LANG_UNIVERSAL, NULL);
					break;
				case 1:
					DoPlaySoundToSet(me, SOUND_NOVA2);
					me->MonsterYell(SAY_NOVA2, LANG_UNIVERSAL, NULL);
					break;
				}
			} else
				NovaTimer -= diff;
			if (IceboltTimer <= diff) {
				DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0, 40, true),
						SPELL_ICEBOLT);
				IceboltTimer = 11000 + rand() % 20000;
			} else
				IceboltTimer -= diff;

			DoMeleeAttackIfReady();
		}
	};
};

void AddSC_boss_rage_winterchill() {
	new boss_rage_winterchill();
}
